*Nota: Estos comandos fueron probados para hl2dm, y es posible que no funcione alguno en otro juego del motor source, aunque deberían funcionar todos en su gran mayoría.
r_drawdisp 0
r_drawlightcache 1
r_drawclipbrushes 1
mat_wireframe 1 | mat_wireframe 2 | mat_wireframe 3
r_showenvcubemap 1
r_shadowwireframe 1
r_overlaywireframe 1
r_drawtranslucentrenderables 0
r_drawrenderboxes 1
r_drawopaqueworld 0
r_drawopaquerenderables 0
r_DrawModelLightOrigin 1
r_drawleaf 0
mat_showlowresimage 1
r_modelwireframedecal 1
mat_yuv 1
mat_reversedepth 1
vcollide_wireframe 1
mat_leafvis 1
r_DispBuildable 1
r_colorstaticprops 1
r_drawlightcache 1
r_drawclipbrushes 1
mat_wireframe 1 | mat_wireframe 2 | mat_wireframe 3
r_showenvcubemap 1
r_shadowwireframe 1
r_overlaywireframe 1
r_drawtranslucentrenderables 0
r_drawrenderboxes 1
r_drawopaqueworld 0
r_drawopaquerenderables 0
r_DrawModelLightOrigin 1
r_drawleaf 0
mat_showlowresimage 1
r_modelwireframedecal 1
mat_yuv 1
mat_reversedepth 1
vcollide_wireframe 1
mat_leafvis 1
r_DispBuildable 1
r_colorstaticprops 1
mat_normals 1
mat_measurefillrate 1
mat_showmiplevels 1
mat_fillrate 1
r_DispWalkable 1
r_drawlights 1
mat_depthbias_normal 1
mat_drawflat 1
r_nohw 1
r_shadowcolor
r_drawsprites 0
mat_measurefillrate 1
mat_showmiplevels 1
mat_fillrate 1
r_DispWalkable 1
r_drawlights 1
mat_depthbias_normal 1
mat_drawflat 1
r_nohw 1
r_shadowcolor
r_drawsprites 0
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